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by dan-robertson
305 days ago
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Looking at Jacobians is the general method but one can rely on an interesting property: not only is the surface area of a sphere equal to the surface area of a cylinder tightly enclosing it (not counting end caps), but if you take a slice of this cylinder-with-sphere-inside, the surface area of the part of the sphere will be equal to the surface area of the shorter cylinder that results from the cutting. This gives an algorithm for sampling from a sphere: choose randomly from a cylinder and then project onto a sphere. In polar coordinates: sample theta uniformly in (0,2pi)
sample y uniformly in (-1,1)
project phi = arcsin(y) in (-pi,pi)
polar coordinates (theta, phi) define describe random point on sphere
Potentially this is slower than the method in the OP depending on the relative speeds of sqrt and arcsin. |
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