|
|
|
|
|
by kixelated
293 days ago
|
|
It's all hardware accelerated, assuming the VideoDecoder has hardware support for the codec. VideoFrame is available in WebGL and WebGPU as a texture or gpu-buffer. We're only rendering after a`requestAnimationFrame` callback so decoded frames may get automatically skipped based on the display frame rate. I don't think the performance would be any worse than the <video> tag. The only exception would be browser bugs. It definitely sounds like the black bars are a browser rendering bug given it's fine when recorded. |
|
It really only matters in long form content where nothing else on the page is changing though.