|
|
|
|
|
by dtf
302 days ago
|
|
These release notes are very interesting! I spent a couple of weeks recently writing a ProRes decoder using WebGPU compute shaders, and it runs plenty fast enough (although I suspect Apple has some special hardware they make use of for their implementation). I can imagine this path also working well for the new Android APV codec, if it ever becomes popular. The ProRes bitstream spec was given to SMPTE [1], but I never managed to find any information on ProRes RAW, so it's exciting to see software and compute implementations here. Has this been reverse-engineered by the FFMPEG wizards? At first glance of the code, it does look fairly similar to the regular ProRes. [1] https://pub.smpte.org/doc/rdd36/20220909-pub/rdd36-2022.pdf |
|
I'm curious wrt how a WebGPU implementation would differ from Vulkan. Here's mine if you're interested: https://github.com/averne/FFmpeg/tree/vk-proresdec