|
Yeah, in that case I think the link to boats's work obscures the point a bit. I take what might be a slightly different read of matklad's point; I don't think Rust has much compromised its vision in terms of which broad features to support, but it has on a couple occasions chosen to ship something that wasn't perfect because being useful requires taking only a bounded amount of time to iterate on design. So Rust 1.0 shipped without async, even though it was known to be needed for some of Rust's core use cases, because it was too far from being ready and it wouldn't do to wait forever. Once that decision was made, it had implications for how async could work; in particular, really doing it right requires linear types, but this wasn't appreciated when Rust 1.0 shipped and it's not a backwards-compatible change, so by 2018 it was off the table. The choice was, do async in a way that works with the existing design decisions, at the cost of some elegance, or don't do it at all. The former choice is not just more "industrial", I would argue that it coheres better, because waiting for multiple events at the same time is a core feature that a language for foundational software has to have, and the combinator-based approach that people were using in 2018 cohered poorly with the rest of the language (e.g., requiring unnecessary heap allocations). So this wasn't really a compromise to coherence. (This also happened on a lesser scale when async/await first shipped—e.g., specific "async" syntax instead of a more general coroutine feature—because of eagerness to ship something that year. boats has claimed that this was a matter of existential survival for the language; I'm not sure I agree. But while async/await is a bit less conceptually pure than fully general coroutines, I don't believe that any of today's common complaints about async are downstream of the decision at that time to try to ship something quickly; there don't seem to have been a lot of obvious mistakes from then.) (My understanding is that const has a similar story but I'm less familiar with the design space there, because people haven't exhaustively chronicled its history like they've done with async, perhaps because it's not as heatedly controversial.) |
It was pretty much off-the-table well before that, because a usable implementation of linear types requires being able to ensure the absence of panics. (A panic must unwind the stack, which amounts to automatically running drop implementations.) The two issues are quite closely linked, and hard to address in isolation.