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by throwaway34564 297 days ago
A high-performance, multiplayer MVP would be the first order of business. No need for art so early. Remember fy_iceworld - that did not need much art!

The question is, what to build it on. Godot?

1 comments

Depends...

Are we talking about actually getting this done or just dreaming of a nice billionaire giving us money ?

https://codeberg.org/Liblast/liblast-framework

I'd start with that if you want to build it in Godot.

However, I'd prefer to build it from scratch with an actual engine designed for an FPS.

ID Tech for example makes amazing FPS games that aren't resource hungry.

From 30 seconds of googling,

https://github.com/RobertBeckebans/RBDOOM-3-BFG

Seems to be a modernized version of the last Doom engine.

Hypothetically if we could actually get a team together I'd put up my own money to get art done. However, I still think creating a high quality FPS would require money at some point.