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by lelanthran
307 days ago
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Yeah, I think the hard part would be graphics libraries for anything 3D. I've always had a bucket-list item along the lines of "constructing basic game playing graphics primitives from scratch using the SVGA address offset for output". MS-DOS (and games for it) ran on 486s, at the end. Writing MS-DOS games for a computer running many hundreds/thousands of times faster would probably allow for many more different types of approaches that could not be done on slow machines. |
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