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by dkersten
5025 days ago
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Not to mention that most modern games and physics engines all use floating point numbers these days. We're not in the 90's anymore - gpu's all support floats natively and are very fast at processing them, cpu floating point units are as fast as integer units, SIMD (eg SSE) supports fast floats and doubles. There's really no reason to avoid floats unless you're doing something very very special (hint: if you're arguing about these things, you're probably not). Havok, Bullet, PysX - as far as I know they all use floats. |
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