|
|
|
|
|
by shiandow
310 days ago
|
|
You want to return different types depending on the branch? I mean you could return a sum type if you really need to. Formally a sum type is just something that turns a pair of functions to Z into a single function from the sum type to Z. In fact it shouldn't do more than that. |
|
But when I want to use the value in two different places I don't want Z to be the same in both places.
That's where I'm stuck. When I instantiate the function that represents a value of the sum type I need to choose a return type Z, which is locked in for every use of the value.
I think I understand the idea. I don't see how to make it work in C#.