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by rkomorn
304 days ago
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I'm certainly not challenging anything you're writing, because I only have a very distant understanding of deep learning, but I do find the question interesting. Isn't there a bit of a defining line between something like tic-tac-toe that has a finite (and pretty limited for a computer) set of possible combinations where it seems like you shouldn't need a training set that is larger than said set of possible combinations, and something more open-ended where the impact of the size of your training set mainly impacts accuracy? |
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It's just 3^9, right? 9 boxes, either X,O, or blank? We're only at 19,683 game states and would trim down from here if we account for the cases above.