|
|
|
|
|
by flohofwoe
305 days ago
|
|
I was there Gandalf... ;) Console SDKs offering C or C++ APIs doesn't really matter, because you can call C APIs from C++ just fine. So the language choice was a team and engine developer decision, not a platform owner decision (as it should be). From what I've seen, around the late mid-90's, C++ usage was still rare, right before 2000 it was already common and most middleware didn't even offer C APIs anymore. Of course a couple of years later Unity arrived and made the gamedev language choice more complicated again. |
|
That would be 2000, until then Sega, Nintendo and Playstion only had C and Assembly SDKs, even the Playstation Yaroze for hobbists did get released only with C and Assembly support.
PC was naturally another matter, especialy with Watcom C/C++.