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by qzzi
307 days ago
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C and Python automatically concatenate string literals, and Rust has the concat! macro. There's no problem just writing it in a way that works correctly with any indentation. No need for weird-strings. " one\n"
" two\n"
" three\n"
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Snippet from my shader compiler tests (the `\` vs `/` in the paths in params and output is intentional, when compiled it will generate escape errors so I'm prodded to make everything `/`):