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by dtagames
317 days ago
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I'm a game and game engine dev and I use Cursor as my daily driver. I rarely exceed my $20/mo plan. It's been very helpful as a pair programmer and I've developed an optimized workflow for using it with my engine architecture. To be fair, I think all the models and tools are essentially functionally equivalent, like word processors or washing machines. People report the same kind of good results with command line tools like Claude Code. As regards the game industry and tech, it's often not innovative. Yes, of course there are breakthrough graphic developments and such, but game implementation is all ugly spaghetti under the hood. It's an industry that's slow to adopt new tech and tooling and AI is in that bucket. I also think the art side of the game business strongly objects to generative AI on principle and, on art quality, in practice. This anti-AI stance can bleed over into the dev team and prevent them from fully embracing the coding work that it's very good at. |
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