|
|
|
|
|
by armitron
312 days ago
|
|
This is a very reductionist take that's to be expected from a software engineer but most definitely something that an artistic person would never utter. The creative process doesn't scale in the way that software engineers imagine. Coming up with genuine new ideas or magical moments of "synthesis" doesn't emerge from throwing lots of commodified tools together and calling it a day. So far we haven't seen a single iota of creative art coming out of LLMs. Zip. Nada. It's all smoke and mirrors in that we get better and better veneers on top of bad copies of actual art that humans have previously created. The veneers are improving but there is no substance underneath. It's still slop. I don't want to live in a society that doesn't care about substance but instead worships the veneer. Yet this is the place that the current LLMs are taking us. |
|
Editors, VFX artists, and studios big and small are already using the tools.
I'm in this industry. They're widely deployed as we speak.