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by eyevariety
5028 days ago
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Bashing skeuomorphism is the easy way out. Non physical affordances don't come easy, and like it or not our brains are trained in a world of 3 dimensions made of matter. Dieter Rams built things around their functional components, the materials available and the other constraints given to him by a physical world. Edward Tufte preaches that content rules and all else is extra. We can certainly minimize everything that isn't the focus, we should, after all. But abandoning the lessons from skueomorphism really means you are throwing out every hint of natural world affordances in your interfaces. The first 3 dimensional shading or shadow and you have veered into the land of skeuomorphism - and that's ok, because a world of flat squares with Helvetica labels takes a whole lot more mental cycles to process than that beveled 3d button, and it always will. I look forward to seeing what you are doing with kicksend- with or without hints of the physical world. |
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Do you have a citation for that? I'm genuinely interested in reading more about it, because it seems somewhat counter-intuitive. The idea that simpler shapes would be harder to process visually is very fascinating to me.