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by K0balt
314 days ago
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As a renderer, given a POV, lighting conditions, and world mesh might be a very, very good system. Sort of a tight MCP connection to the world-state. I think in this context, it could be amazing for game creation. I’d imagine you would provide item descriptions to vibe-code objects and behavior scripts, set up some initial world state(maps), populated with objects made of objects - hierarchically vibe-modeled, make a few renderings to give inspirational world-feel and textures, and vibe-tune the world until you had the look and feel you want. Then once the textures and models and world were finalised, it would be used as the rendering context. I think this is a place that there is enough feedback loops and supervision that with decent tools along these lines, you could 100x the efficiency of game development. It would blow up the game industry, but also spawn a million independent one or two person studios producing some really imaginative niche experiences that could be much, much more expansive (like a AAA title) than the typical indie-studio product. |
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> It would blow up the game industry, but also spawn a million independent one or two person studios producing some really imaginative niche experiences that could be much, much more expansive (like a AAA title) than the typical indie-studio product.
All video games become Minecraft / Roblox / VRChat. You don't need AAA studios. People can make and share their own games with friends.
Scary realization: YouTube becomes YouGame and Google wins the Internet forever.