|
|
|
|
|
by SeanaldMcDnld
321 days ago
|
|
Consistent output and spatial coherence across each eye, maybe a couple years? But meeting head tracking accuracy and latency requirements, I’d bet decades.
There’s no way any of this tech reduces end to end latency to acceptable levels, without a massive change in hardware. We’ll probably see someone use reprojection techniques in a year or so and claim they’ve done it. But true generated pixels straight to the headset based on head tracking, is so so far away. |
|
You'd have some "please wait in this lobby space while we generate the universe" moments, but those are easy to hide with clever design.