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by throwpoaster
318 days ago
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There is a cost-revenue pairing issue with traditional software business models: if someone pays upfront, how do you pay to deliver bug fixes? In games that offer any kind of multi it's worse because you have continued server costs as well. One could say, for example, "ship bug free" or perhaps more reasonably, "include the net present value of future costs". Both of those are essentially infeasible. Subscription model software one-shots the cost-revenue pairing issue. |
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