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by svachalek 332 days ago
I've experimented with this and one approach is to avoid the simple chat interface. Let the game be the "user" and have it relay the player's text. Something like

<<< We're in this situation, I'm the game master, and the player said "xyz". I need your help to handle this request according to the rules of the game. >>>

Then the LLM is directing the obedience towards the game master and the rules, rather than the player.