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by bigyabai
328 days ago
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Hmm... let's think. Why would iOS, iPadOS and TVOS all be ignored when discussing margins on gaming profits? Any guesses? Oh! The Mac! Whenever you let publishers compete with software storefronts of their own, Apple is chronically incapable of making money for some reason. You know, like how League of Legends and Steam and World of Warcraft and all support the Mac but conspicuously don't show up on the macOS app store or get ported to the mobile platforms that could clearly support them. Or how Photoshop and Pro Tools and Premiere all support the Mac, but just refuse to put their professional software on the App Store or iPad! What's up with that? The fact that those storefronts are entirely captive audiences might be it. When you add macOS to the lineup, it becomes the punchline to a tortuously protracted joke. |
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"- Mobile games generated $81 billion revenue in 2023 across both platforms
- iOS was responsible for $47.7 billion of that revenue, Google Play generated $33.3 billion
- Mobile was responsible for 49% of total game revenues, close to PC and console totals combined"
https://www.businessofapps.com/data/mobile-games-revenue/
Laugh at will, we don't want sad people.