|
|
|
|
|
by knolan
323 days ago
|
|
Open a new blender file and select Sculpt and you start with a high poly sphere. The default cube is not suitable for sculpting unless you subdivide it several times. You can create whatever start up file you want. Other approaches include subsurface workflows, metaballs, signed distance functions, procedural (geometry nodes) and grease pencil. |
|