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by ethbr1 322 days ago
Game (video- or other) difficulty is interesting, because the goal (a “fun” game) is so tied to individual skill level (and others’, if multiplayer).

Historically, there wasn’t much technical ability to dynamically adjust difficulty. So the player had to improve to progress.

But now it’s possible to engineer games that are effectively impossible to lose, yet always make a person feel like they’re barely winning (aka “fun”).

I’m not sure that swapping of objective difficulty for subjective difficulty was healthy, though.