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by ktallett
325 days ago
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I completely agree with the "freehold" principle, and it's how I exclusively release any of my work however how we get back there for the majority I just don't know. The only apps I know that are a success in the modern day that are using that model is Goodnotes that saves repurchase for significant updates which I think is acceptable, and Affinity design apps. I sense many feel their business model is better suited to subscriptions and the lapsed subscription fee is also valuable. It's likely a societal change whereby many are not happy to spend significant upfront costs on software now. Even a small amount on an app can be thought of as too much. |
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Self-plug, but sometimes the developer just straight up needs income for a basic living. My terminal emulator [0] is in Early Access, meaning fans throw me $5/mo. Each month they get a new version and the binary is 100% offline (theirs to own.)
I sincerely want to respect the customer's wallet/privacy, yet I don't know what else to do while staying indie: my direct competitors either have VC funding [1] or the author's a wealthy retired CEO [2].
However, once I reach a 1.0 stable release I'll switch to a one-off payment system. I'm also not against a Business Source License when the time comes.
[0] https://terminal.click
[1] https://warp.dev
[2] https://ghostty.org