|
|
|
|
|
by zbentley
326 days ago
|
|
Even if that’s true (and it gets repeated as a very general statement without general data to back it up, so I’m not sure), then why couldn’t payment processors either a) charge retailers in high-risk segments a higher transaction fee, b) charge merchants penalty fees if the number of chargebacks from their transactions exceeds some threshold, or c) compete with each other to serve higher-risk markets? The answer is, I think, monopoly environments: they contain poor incentive structures for competitive differentiation, and encourage extreme risk aversion by the monopolists. Add to that the “it’s not really about chargebacks, it’s a culture war” agenda (which isn’t just lobbying pressure on payment processors; plenty of the calls are coming from inside the house there), and the outcome of de facto censorship is likely. |
|
They do all of the above. There are obviously an endless number of niche payment providers who serve the segments. And they are... expensive and unreliable. Not suitable to a huge business like Valve that derives the majority of their revenue from mainstream products.