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by webdevver 335 days ago
the art of drawing pixels generally appears to elude free software. its always kind of sucked. if you're talking about compute shaders, its ok. but the moment it hits the screen, ouch!
1 comments

Rendering can become extremely nuanced and finicky. Sometimes it can be solved with better, harder to implement algorithms and sometimes it requires tradeoffs that lead to good design. All of this needs time and time is a resource that is scarce in open source.