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by ehnto 326 days ago
The game Automation has quite an in depth engine builder/simulation aspect to it. It's very fun to mess around with, and the sound simulation uses some of the concepts AngeTheGreat has in his videos.
1 comments

In general, most simulations with rigid body physics are still baked-in animations, and often still use rudimentary collision conservation models.

If people try something fancy... the clipping and weird physics glitches will ruin their day. Only somewhat depends on the game engine =3