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by jevndev
328 days ago
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The “Stop at first level of type implementation” is where I see codebases fail at this. The example of “I’ll wrap this int as a struct and call it a UUID” is a really good start and pretty much always start there, but inevitably someone will circumvent the safety. They’ll see a function that takes a UUID and they have an int; so they blindly wrap their int in UUID and move on. There’s nothing stopping that UUID from not being actually universally unique so suddenly code which relies on that assumption breaks. This is where the concept of “Correct by construction” comes in. If any of your code has a precondition that a UUID is actually unique then it should be as hard as possible to make one that isn’t. Be it by constructors throwing exceptions, inits returning Err or whatever the idiom is in your language of choice, the only way someone should be able to get a UUID without that invariant being proven is if they really *really* know what they’re doing. (Sub UUID and the uniqueness invariant for whatever type/invariants you want, it still holds) |
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This is one of the basic features of object-oriented programming that a lot of people tend to overlook these days in their repetitive rants about how horrible OOP is.
One of the key things OO gives you is constructors. You can't get an instance of a class without having gone through a constructor that the class itself defines. That gives you a way to bundle up some data and wrap it in a layer of validation that can't be circumvented. If you have an instance of Foo, you have a firm guarantee that the author of Foo was able to ensure the Foo you have is a meaningful one.
Of course, writing good constructors is hard because data validation is hard. And there are plenty of classes out there with shitty constructors that let you get your hands on broken objects.
But the language itself gives you direct mechanism to do a good job here if you care to take advantage of it.
Functional languages can do this too, of course, using some combination of abstract types, the module system, and factory functions as convention. But it's a pattern in those languages where it's a language feature in OO languages. (And as any functional programmer will happily tell you, a design pattern is just a sign of a missing language feature.)