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by breve 331 days ago
WebAssembly is the faster option for WebGL applications on the web, not least because you also might want to run things like physics engines:

https://playgama.com/blog/general/boost-html5-game-performan...

1 comments

All depends on your app, of course. My point is having additional overhead for every gl call is pretty bad.
it's not really significantly bad: https://www.youtube.com/watch?v=4KtotxNAwME