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breve
331 days ago
WebAssembly is the faster option for WebGL applications on the web, not least because you also might want to run things like physics engines:
https://playgama.com/blog/general/boost-html5-game-performan...
1 comments
markdog12
331 days ago
All depends on your app, of course. My point is having additional overhead for every gl call is pretty bad.
link
tcfhgj
331 days ago
it's not really significantly bad:
https://www.youtube.com/watch?v=4KtotxNAwME
link