| > No we are not. Yes. Yes we are literally discussing this under an article whose introduction literally says what I quoted. > Someone asked about how one learns some techniques that the OP mentioned Yes, and the techniques OP mentioned literally cannot be learned from 2D graphics because nowhere in 2D graphics are you going "ah yes, to fix 60% CPU utilization for a primitive animation, you need to apply this awkward workaround that will tell the browser not to reflow the page". Edit: and this particular technique is only applicable to this specific property for reasons that do not exist anywhere else, except in the browsers. > wait a minute, that is kinda like this thing I did in SDL 1.2 in university Well, it's not. Just because it kinda somewhat looks like something different doesn't make it so. Hence my question in this comment: https://news.ycombinator.com/item?id=44658482 Because those are not hyper specific, no matter how much you pretend they are |