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by blueflow 324 days ago
The sender address of a packet is specified by the sender. So the game would be the same, you would just encode the pixel data in a different area of the same packets. Security folks call this "spoofing" but its just an aspect of how networking works.
1 comments

You can prevent spoofing by using HTTP requests or similar, instead of ICMP echo. Similar to https://ipv4.games/ (but with a canvas and color selection)