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by voxleone
337 days ago
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Please excuse the delayed reply. Thanks for the thoughtful question — really appreciate you taking a close look. SpinStep is primarily a traversal framework, not a constraint solver. It operates on orientation-based logic, where each node has a quaternion, and traversal occurs by stepping into child nodes whose orientations fall within a defined angular threshold from the current orientation. So instead of computing a path toward a goal state, SpinStep says: “Given my current rotation, which nearby nodes are rotationally reachable?” It’s useful when the orientation itself is the condition for progression, like in: Animation state machines
Scene graph logic
Robotics command routing
or potentially drone formations
At the moment, it doesn’t compute transformation sequences to reach a goal state — i.e., it’s not a solver or planner. But I agree: the quaternion logic could be extended to track both rotational and translational progression, especially if you define formations as goal orientations + positions.I'd be happy to open an issue on Ketu with a concrete idea — possibly describing how formation transitions could be modeled as quaternion steps through orientation "nodes," - each drone is a node - and how that might be used to route coordination logic. Thanks again for the openness. |
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Once this is known we translate the nodes towards the assigned slot in each step.
When you say "which nodes are rotationally reachable", what does that imply for formations? A node will be assigned a slot and has to move towards it while trying to avoid obstacles.
Happy to take a look if you file an issue on Ketu with details.