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by brucehoult 340 days ago
Well, yeah, management was dropping the ball on that side too. Should have hired Jensen, eh?

They did release a few updates to InfiniteReality but none were architectural, mostly just bumps to the size of texture and image RAM (32x!).

By the time InfiniteReality3 was introduced, NVidia already had GeForce 256 (and corresponding Quadro) which was was designed with input from former SGI engineers including ones who worked on InfiniteReality.

So, again, serious management fumble to lose those guys.

(regarding SGI and MIPS as one management entity, as they were until 1998-9)

SGI ended up using Quadro4 in their high end machines, as well as ATI cards in lower end ones.