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by coherentpony 338 days ago
> While true, it also produces a topology that makes you want to throw your PC out the window.

Can you elaborate?

1 comments

Delone triangulation is awesome, don’t get me wrong, but you end up with triangles with odd lengths and vertices in weird places. Great for capturing approximation of detail, pack them verts in there!

Horrible for real-time applications. Often these meshes need to be simplified along the normals to reduce vertex count and produce a better topology (cleaner triangles that cover more space with less faces). The original meshes are still useful for normal baking.

Strictly speaking from a graphics perspective. It’s far more useful outside of this space.