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by dagmx
334 days ago
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The point of the graphics APIs is to be as close to the metal as possible. It’s a balancing act between portability and hardware design/performance. I really don’t think it’s as trivial as non-graphics engineers make it out to be to make something universal. But even when it existed in the form of OpenGL , or now WebGPU, people complain about the performance overhead. So you end up back here. |
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And there are so many pointless things that are no longer relevant, or should at best be optional so that devs can get things done before optimizing.