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by flohofwoe
334 days ago
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> OpenGL offering at least lines... WebGPU does have line (and point) primitives since they are a direct GPU feature. It just doesn't bother to 'emulate' lines or points that are wider than 1 pixel, since this is not commonly supported in modern native 3D APIs. Drawing thick lines and points are better done by a high level vector drawing API. |
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