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by flohofwoe
334 days ago
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OpenGL became a mess of an API after 2.0, and WebGPU is actually a fairly easy to use wrapper around Vk, D3D12, Metal - definitely better designed than what OpenGL has become. Apart from that, D3D11 and Metalv1 are probably the sweet spot between ease-of-use and performance (especially D3D11's performance is hard to beat even in Vulkan and D3D12). |
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If only the windows team could get out of a tailspin because almost everything else MS produces on the Windows side gets worse and worse every year.