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by _bent
344 days ago
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Custom mesh normals is huge, because this used to be a PITA. Tugged away at the end is defining custom cameras through OSL, which is a very very interesting feature, because it allows more physically accurate lens emulation, with dramatically more interesting bokeh than the standard perspective camera model: https://www.reddit.com/r/blender/comments/1kehtse/new_camera... |
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this is way nicer