Hacker News new | ask | show | jobs
by MisterTea 342 days ago
> That or you more or less have to dive in for months and months.

Waaaaay back in the Quake 3 days I had a pirated copy of 3D Studio Max and decided to try and make a Quake (or maybe it was Half-Life) character model. Found an on-line tutorial that step by step showed you how to setup Max with a background image that you "traced" over. So I grabbed the images of front, back and side views of a human, loaded them into the various view ports, then drew a rectangle from which you extrude a head, arms and legs. Then you manipulate the block headed human mesh to fit the human background image - extruding more detail from the mesh as you go along. In one day I had a VERY crude model of a person. I also found out I dont like 3D modelling. Though I'd say a person who really enjoys it would pick it up in a week or two with good tutorials.

LLM's just cut out the learning part leaving you helpless to create anything beyond prompts. I am still very mixed on LLM's but due to greed and profit driven momentum, they will eat the world.

1 comments

One problem I find is that a lot educational content has moved into YouTube and videos (monetization be damned). I have no time to watch 10mins of rambling and ads for a quick tip, LLMs are great at distilling the info. Otherwise, I agree, deep knowledge building only happens through doing stuff…