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by the_af 332 days ago
The graphics are actually quite an impressive technical feat, Lukas Pope went into some detail in his blog/forums about the effort that went into making them. I remember lots of work went into getting the "dithering" right when the scene was in motion.
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Not only did a lot of work go in, but after much trial and error the breakthrough ended up coming from some random mathematician that happened to be following the thread and decided to take a crack at it.

Mathematician's posting starts here: https://forums.tigsource.com/index.php?topic=40832.msg121280...

Next dev blog post from Lukas Pope mentioning this here: https://forums.tigsource.com/index.php?topic=40832.msg121719...