|
|
|
|
|
by delduca
337 days ago
|
|
When I decided to create a game engine where the game could be entirely scripted in a scripting language, I was choosing between JavaScript (QuickJS), Python (Boost.Python), and Lua (Sol2). The ease of embedding Lua, even with a C++ wrapper, is incredible. With little effort, I now have something I consider “ready”. Not to mention, it’s a very lightweight VM. https://github.com/willtobyte/carimbo |
|
https://fennel-lang.org/