| Was it a scandal at the time? My understanding of how per-game card-driver optimizations work today is: 1. AAAA Game Studio shits out another unoptimized clunker 2. nvidia considers it a reputational risk if games run at 30 FPS on a 5090 3. They go in, look at the perverse ways the game misuses rendering primitives, and then hacks shit in to make whatever bad things they're doing less bad. As a gamer, this seems fine to me and i generally blame the AAAA devs for being bad at their jobs or AAAA studio leads for being ok shipping unoptimized messes. |
As a software developer, it almost certainly has a bad effect on the ecosystem long term. "Hacks shit in" is the very definition of technical debt, and that has a cost that someone, somewhere is going to have to pay in some form.