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by Cthulhu_ 341 days ago
I can see the similarities; even today, the combat systems of MMORPGs are basically "perform action on enemy", where action is on a timer. A big difference is positioning and faster gameplay though. Even though I just went through the t2t tutorial and found that the game progresses faster than I can read. I think for my own sanity I'd prefer it to be turn based / adventure style, like 'press a button to continue', but that's not ideal for multiplayer.