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I know there's a place for distros like these, designed to be familiar to users of Windows or MacOS, but to me it shows Linux at its laziest: where exciting new ideas in system and UI design are skipped over, in favor of bad design ideas from 1995 (looking at you, Start menu). On MacOS and Windows you're stuck with whatever OS UI those respective corporations decide you get—the Apple menu, the Start menu, floating window management, and so on—and there's nothing inherently good about those paradigms; they mostly just exist for legacy reasons. On Linux, you have the freedom to customize everything, and to so it just seems sad that so much good development effort is going into building systems that value familiarity over innovation. Put differently, I find it sad when user-friendliness is valued over user-centrism. Linux is full of software that is user-centric more than user-friendly: look at Vim, for instance, which is famously difficult to quit, yet is designed to be ergonomic and efficient in a way which puts the user first. The Vim philosophy (modal editing, ergonomic arrow keys, etc.) has even been extended to web browsers (Qutebrowser, for instance), and to window managers (i3, sway, etc.). These types of programs, in my opinion, are where Linux really shines. Most people commenting here, however, describe this familiar/innovative or friendly/centric dichotomy in terms of user archetypes: "techie" and "normal" people. That feels unnecessarily essentialist, implying that "normal" people aren't curious enough to learn something unfamiliar, like a new style of user interface. But if we always assumed that, we'd never have had any innovative interfaces at all: mouse-driven desktop interfaces, smartphone touch screens, or any of it. Of course, Linux distros are diverse enough to have something for everyone. I just think that conventional, familiar ones like this represent a missed opportunity. |
For what it's worth, that's the point when your comment jumped the shark. I knew then that this was just a rant.
The Start menu was a _superb_ piece of design, as was Win95 in general. If nothing else, the existence proof of this is the sheer number of other desktops that imitate the design:
KDE; GNOME 1/2; MATE; Xfce; QNX Neutrino Photon; Inferno; OS/2 Warp 4; BeOS Tracker; Enlightenment; Moksha; XPde; Fvwm95; IceWM; JWM; Lumina; LXDE; LXQt; Cinnamon; GNOME Flashback; EDE; Budgie; UKUI; Deepin; Aura; FyneDesk.
I could probably find more, but 24 should do for now. Even combining forks, there are over 20.
You may not like it, and that's a legitimate view I am not arguing with, but billions of people use desktop interfaces modelled upon it, representing the combined work of thousands of developers, reimplementing it in dozens of languages.