|
|
|
|
|
by glouwbug
345 days ago
|
|
My approach has always been to consult 3 different models to get my understanding on the right path and then do the rest myself. Are we really just doing blind copy pastes? As an example, I recently was able to prototype several different one dimensional computational fluid dynamic GLSL shaders. Claude outputted everything with vec3s, and so the flux math matched what you’d see in the theory. It’s rapid iteration and a declutterred search engine for me with an interactive inline comment section, though I do understand some would disagree that statement, especially since it’s lacking any sort of formal verification. I counter with the old adage that anyone can be a dog on the internet |
|
For me, if I spent the time testing 3 different models I would definitely be slower than writing the code myself