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by maaaaattttt
341 days ago
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I've said this somewhere else, but we have the perfect test for AGI in the form of any open world game. Give the instructions to the AGI that it should finish the game and how to control it. Give the frames as input and wait. When I think of the latest Zelda games and especially how the Shrine chanllenges are desgined they especially feel like the perfect environement for an AGI test. |
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"That's not really AGI because xyz"
What then? The difficulty in coming up with a test for AGI is coming up with something that people will accept a passing grade as AGI.
In many respects I feel like all of the claims that models don't really understand or have internal representation or whatever tend to lean on nebulous or circular definitions of the properties in question. Trying to pin the arguments down usually end up with dualism and/or religion.
Doing what Chollet has done is infinitely better, if a person can easily do something and a model cannot then there is clearly something significant missing
It doesn't matter what the property is or what it is called. Such tests might even help us see what those properties are.
Anyone who wants to claim the fundamental inability of these models should be able to provide a task that it is clearly possible to tell when it has been succeeded, and to show that humans can do it (if that's the bar we are claiming can't be met). If they are right, then no future model should be able to solve that class of problems.