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by sillysaurusx 345 days ago
People were skeptical that 120Hz vs 60Hz made any difference in gaming. I’m still not sure how skeptical I should be. The threshold seems somewhere between 60 and 240, and it’s really hard to believe that 240 makes a measurable difference in real world performance (e.g. competitive games). But I can believe 120Hz matters vs 60Hz.

There’s also confusion over human response time vs whether you can perceive something. Even if 240Hz looks slightly different, if a human can’t react to that difference (other than to say it looks nicer, which is a personal preference rather than an empirical assessment of “better”) then it doesn’t really matter anyway. Kind of like how Avatar looked different in 48Hz instead of 24Hz, and at the time it was hailed as some revolution in movies, and then it came and went. Personal preference.

As a direct answer to your question, I was a gamedev from 2005 to 2012, and back then people were arguing that 120Hz couldn’t make a difference and that 60Hz was fine. It stuck with me, since it seemed mistaken. So I shouldn’t have said “generally accepted,” just “I vaguely remember the world arguing a decade or so ago that 60Hz was good enough in all situations, e.g. competitive gaming.”

1 comments

Being truer to reality where movement is continuous is not a subjective assessment. It doesn't look different, it looks more like what it's supposed to if realism is the goal. That's not a matter of taste.