|
|
|
|
|
by haiku2077
342 days ago
|
|
Current esports titles don't use tick rates. https://youtu.be/GqhhFl5zgA0 You can film the screen in slow motion and visually see more fluid motion (and see how it reacts to player input). Games also use predictive methods and client side hit detection to mitigate most of the effects of network latency in the common cases. |
|