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by hinterlands
348 days ago
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The actual claim is that you can keep the game state for a rather minimal 8x4 game board in two uint32_t, one uint64_t, and one uint_8t. That's not the entirety of program state - stack aside, there are some loop counters that the author isn't including in the total, along with some implicit variables e.g., for keypress data. It's a nice optimization exercise, but the result is not particularly mind-blowing to me. You could probably make it significantly more compact at the expense of readability. For one, the shape of the snake on the game board is not random: there's plenty of combinations, such as an alternating checkerboard pattern, that are physically impossible. So the shape is likely compressible. |
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