not just X4 the others have similar simulation. OOS (out of sector) planning is important, a battle could be easily won or lost by leaving the sector and letting the simulation take over.
True, but X4 was the first to have a dynamic economy, and besides it's the latest one.
> a battle could be easily won or lost by leaving the sector and letting the simulation take over.
True, though a lot of that is as I understand it due to a game engine which wasn't made with offline simulation in mind, and limited funds, rather than a fundamental limitation of the method.
True, but X4 was the first to have a dynamic economy, and besides it's the latest one.
> a battle could be easily won or lost by leaving the sector and letting the simulation take over.
True, though a lot of that is as I understand it due to a game engine which wasn't made with offline simulation in mind, and limited funds, rather than a fundamental limitation of the method.