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by flohofwoe
352 days ago
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You'll have to write C API wrappers around your C++ libraries to access them from Zig, but other then that I can cross-compile my mixed C/C++/Zig projects using Windows APIs like DXGI/D3D/WASAPI with `zig build -Dtarget=x86_64-windows` from a Mac with the vanilla Zig toolchain. ...you don't even need to port anything in your C/C++ project to Zig, just integrate `zig cc` as C/C++ compiler into your existing build system, or port your build system files to build.zig. |
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