|
|
|
|
|
by kevingadd
346 days ago
|
|
We've had a considerable number of layoffs impact the video game industry over the past few years ( https://en.wikipedia.org/wiki/2022%E2%80%932025_video_game_i... ) and executive incompetence is a big factor in it. Deciding to set a "success" target of 100 million players and then spending upwards of $400 million USD developing one title is a recipe for studio closures and/or layoffs when it inevitably "fails" because executive leadership didn't set reasonable targets or come up with a reasonable budget. It's a big house of cards. A more diversified portfolio of titles with more reasonable budgets would be a much safer choice, and it's how things were done successfully in the past. |
|